01 / Prepare your world
Choose the world before history begins. Your friends can join after you create a lobby.
The clock stays stopped until you start the match.
Second playtest · 1–4 leaders on a trusted LAN. Plan a 20–30 minute session. Continuous RTS economy, textured maps and combined arms. No diplomacy, victory screen or saved matches yet.
Join a shared world
Get a room code from your host. You'll command a different nation on the same map.
Open the host's LAN address first, then enter their room code. Use one browser profile per leader. An empty live room is kept for 2 minutes; server restarts erase it.
02 / Assemble your cabinet
The seat of power
01 / EstablishYour starting position is chosen when the match starts. Use My capital to find your nation, or follow First mandate to locate your next objective.
02 / DirectSecure neutral land, build industry, and use Formation designer to assemble land brigades, air wings or naval groups.
03 / DiscoverOther nations remain outside your intelligence picture until borders meet. A hostile assault opens war; land strength, readiness, terrain and air or coastal naval support resolve battle.
04 / SustainTerritory generates income. Factories build equipment; every service consumes supply and air/naval forces also consume fuel. Autonomous cabinets follow the same rules.
One operation at a time. Everything runs in real time. There are no turns. Direct air/naval missions, negotiated diplomacy, victory conditions and persistent saves are not implemented yet.
Executive office
This is a live world. Other leaders and the game clock continue while this menu is open.
ESC / MENU · F / FULLSCREEN
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Playtest dispatch